Learning Outcomes
A lot has been learnt in this project especially from the errors
that have occurred but there are some new techniques that have been learnt over
the project period.
One technique learnt would be UV Mapping that helped give a
more realistic visual and texture to the models created. UV mapping allows the user to take personally
created textures or downloaded textures and apply them to there selected areas
so for example the aircraft carriers main body texture is white metal. The
runway on the top of the ship is also UV mapped so some real could be added to
this fantasy world.
Another technique learned would be the smoke which although
was instructed by a group member (1118101) on how to actually make the smoke
its also adaptable to be fire and other particle effects. This is a good
technique to have learnt because it may become useful in future modules or in
the world of work.
Smoke is created using the Pf Source which creates the particles
required to make smoke and along with this wind and be added so the smoke has
added volume to it. The texture on colour of the smoke comes from the material dynamics
that is within PF Source. From this the
smoke can be altered to fit the scene and since this was a first attempt it’s
not very good, on the other hand this technique can be perfected in later
modules.
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