The Disaster!!!
The animation side of this animation didn’t go as planned
because of poly’s and verts explained in previous posts, it was more difficult
animating to a good standard and since a lot of work was lost and had to be
remade it did add some pressure towards the final hand in.
While animating the university computers could not handle
the polygon sizes too well which came from a well detailed island so one way in
which we as a group found away around this was to hide and remove sections of
the island which where not going to be visible in the shot so that the project
would load quicker.
The animation that was created from 1106716 was to basically
blow up one of the destroyers in the scene. This was completed but not to a
standard in which it should be and this was due to things like university
computers crashing and also when taking the work home the animation would load
but it would take almost double the time to add a particle effect or explosion.
This is why for example the destroyer which has smoke coming
from it is not supported by flames because to add flames would have been very
time consuming and would have risked the deadline date. Also camera angles where quite difficult to
obtain because of the size of the file it was difficult to add path constraints
to the cameras because you would have to render the animation to see the
sequence well enough to make any changes.
Also the render became an issue because when the sequence
were rendered to avi although they where the same size as the TARGA they came
out much smaller and therefore did not fit with the rest of the animation
sequences and because of time issues these scenes had to be stretched, this is
why half way through the animation there is a slight pixilation.
Overall the animation was not a success for this project and
did effect the final outcome of the full animation sequence but a lot has been
learned from these errors that occurred.
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