Saturday 14 December 2013

Learning Outcomes


Learning Outcomes

A lot has been learnt in this project especially from the errors that have occurred but there are some new techniques that have been learnt over the project period.

One technique learnt would be UV Mapping that helped give a more realistic visual and texture to the models created.  UV mapping allows the user to take personally created textures or downloaded textures and apply them to there selected areas so for example the aircraft carriers main body texture is white metal. The runway on the top of the ship is also UV mapped so some real could be added to this fantasy world.

Another technique learned would be the smoke which although was instructed by a group member (1118101) on how to actually make the smoke its also adaptable to be fire and other particle effects. This is a good technique to have learnt because it may become useful in future modules or in the world of work.

Smoke is created using the Pf Source which creates the particles required to make smoke and along with this wind and be added so the smoke has added volume to it. The texture on colour of the smoke comes from the material dynamics that is within PF Source.  From this the smoke can be altered to fit the scene and since this was a first attempt it’s not very good, on the other hand this technique can be perfected in later modules.

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