Polygons And Vertices
This is an important factor in any
animation or 3dimensional project. This is because 3d modeling is complicated
and if you make everything in the project more than what it needs to be it will
take longer to load and run, this is similar to the creation of a website, the
more there is that there is no need for increases the loading time and reduces
the running speed of the website.
For this project the 3 dimensional models
have been created with this caution in mind so that it would reduce the loading
time of the model and the loading time of the entire project when it comes
together.
Certain techniques where used to keep the
polygon count and vertices count to a minimum. Techniques such as symmetry that
only requires the user to create half of a model and just duplicate it to make
it complete. Also deleting unnecessary vertices from the model is key in
keeping the polygon count low as well.
If a user were to press number 7 on a
keyboard this would display there polygon count and vertices count in the top
left corner of the 3ds max window.
This then allows the user to keep track of
their polygon count.
Also trying to create a model from one box
or cylinder or sphere reduces the polygon count because you’re adding and
taking things from one original shape which is of course more convenient, this
can be done through methods such as scaffolding in 3ds max which allows things
like extrusion and bridging to connect certain polygons in a particular shape
or model.
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