Now for the Missile!!!
First the missile needs to take a basic
shape so a cylinder needs to be put on the canvas but the back of the missile
needs to be created first. So a small standing cylinder needs to be created and
converted to an editable poly.
Now were ready to Bevel the cylinder so a
sort of rounded cup is created with the bottom of the cup as enclosed as
possible. Once this is complete we can now just simply extrude the inner part
of the rounded cup so that now we have body for the missile.
Now to shaping the front is just simply
beveling the front of the body of the missile so that the size is roughly the
same as the rounded cup see example below.
Once its beveled it’s a matter of simply
extruding it again slightly so the point or head part of the missile can be
formed. This is the bevel tool but
instead of beveling the head of the missile in sections you actually use much
less. So basically you bevel outwards and bring it in but not filly first to
add depth to the missile and this is repeated for a second time and this time
closing the bevel so that a point is formed.
Now to the main shape of the missile is
complete, the detail for the body of the missile can be created. This again is
another cylinder put over the skinny part of the missile. The second cylinder should
fit over the middle part od the missile so extrude will need to be used for
length and the standard resize tool should work on making the size of the
cylinder fit to the missiles back and front. See example below.
Next the middle needs to be visible so
basically segment of the cover cylinder will be removed so that the body of the
missile is visible. See example below.
Once this is complete the back end of the
missile is extruded and beveled so it looks more jet or rocket like. After this
is complete its time for the detail for the back end of the missile that was
the original cup end or the part that has just had the engine created on it.
Now simply the back end is extruded so its sort of cross shaped see example
below. Once this is done editable poly attributes should be changed to the
points or vertices, this will allow the user to select the tips of each segment
of the cross and using the move tool pulling them back for a sort of mean
looking effect.
Now the middle also can be extruded out so
that they have a similar fin type effect and some segments will have to moved
but see example below.
Once this is complete the last thing is to
add materials or colour through the material editor and you have a futuristic
missile.
The missile is a main weapon for this
project and since the theme or project aim is futuristic this missile would fit
perfectly, the missile’s center piece also can rotate to add more excitement also
it will make the missile look more complicated and good. Also a good particle
or flame effect can be added to the back end of the missile to add more of a
violent or a sense of travel to the missile. One other thing about the missile
is that missiles travel pretty fast so this can be shot and travel at very fast
speeds because of its shape.