Monday 18 November 2013

Polygons And Vertices


Polygons And Vertices

This is an important factor in any animation or 3dimensional project. This is because 3d modeling is complicated and if you make everything in the project more than what it needs to be it will take longer to load and run, this is similar to the creation of a website, the more there is that there is no need for increases the loading time and reduces the running speed of the website.

For this project the 3 dimensional models have been created with this caution in mind so that it would reduce the loading time of the model and the loading time of the entire project when it comes together.

Certain techniques where used to keep the polygon count and vertices count to a minimum. Techniques such as symmetry that only requires the user to create half of a model and just duplicate it to make it complete. Also deleting unnecessary vertices from the model is key in keeping the polygon count low as well.

If a user were to press number 7 on a keyboard this would display there polygon count and vertices count in the top left corner of the 3ds max window.
This then allows the user to keep track of their polygon count.

Also trying to create a model from one box or cylinder or sphere reduces the polygon count because you’re adding and taking things from one original shape which is of course more convenient, this can be done through methods such as scaffolding in 3ds max which allows things like extrusion and bridging to connect certain polygons in a particular shape or model.




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